C&C Tiberain Sun


Below is a step by step guide to the Nod missions 9-13

Mission 9 - first mission with helicopter pad.
Repair buildings and build an Engineer to take the construction yard.
Put a TB refinery right by the gate.
You will see a small base guarding a bridge, if you attack the fencing to 3 mutants they will take out the base!
You can not repair vehicles but you can heal infantry so it is sensible to get some disc throwers.
Use an Amphibious APC to go directly north of your base, keep to the eastern edge.
There is a section of wall to blow up.

Mission 10, follow the path until you find a broken bridge, use an Engineer to repair it.
Carry on following the path. When the road branches take the left had branch. When you find the round carry on past it. You will see your base and the 2 trucks.
Put your commando into the hospital and he will get full health!
Use your commando and reckon bikes (if you have them left) to go east and kill everything!
Then you can escort the trucks safely.



Mission 11.
Go north you will see one GDI light infantry, Kill him then you will meet up with your mutant friends. They will follow you, make sure you let them catch up with you, as some are slower than others are.
Watch out for the APC it will try and run your men over!
In this level you get to build many of the vehicles you have been able to try out in other levels, like subterranean APCs, and artillery. Plus you get the tech centre and "Devils tongue" which is a flame tank.

All you have to do is run some reckon bikes through the top of their base to find the research centre then bomb it. However, this is boring! You have got lots of new units to play with so you may as well. I did and got over 200%.

Mission 12
Move you men to the south and keep them all together.
Take out the 2 titans; if all your men fight this will not be difficult.
Take the back entrance to there base (see screen shot). Destroy their power.
Capture 2 buildings (The construction yard and the barracks). Then buy an engineer and capture the war factory Sell the construction yard so you can build men/a titan.
If you chose men then you can build a medic and heal your commando, this will make him practically invincable if used correctly.
Take your commando down to the transport aircraft. He can take out the 2 titans as long as he only takes on one at a time. Use the commando to kill the few infantry littered near the transport.
Leave the commando near the base so that as soon as somebody comes over the ridge he shoots them.
Back at the top base, use your men to shoot at the train, the Oxanna will come out. Put here in your APC and take over to the transport along with the bloke you rescued. As soon as it opened near the helicopter you will be welcomed with some infantry which your commando can take care of. Put them both in the transport helicopter and let nature take its course.


Mission 13 top option.
Your mission here is to collected some Tiberian to make a chemical weapon, which means all Tiberian is guarded which means you fight for your money!
You need to build a radar then a tech centre and a missile silo before you can build a Tiberian waste facility. Deploy your TB waste facility somewhere on the road, as this road is the path the conveys take so it will speed up production.
As soon as you build your Tiberian waste facility the truck will arrive in the NorthWest corner of the map, with a checkpoint on route. Which will kill the convoy. Don't worry though you get more convoy trucks.
The first convoy truck should blow up the SAM defence, and then you can attack with helicopters.
They will replace the tanks with infantry. Use a "Devils tongue" to kill them. Repair the convey truck as it goes to your base.

New toys for this mission

  • Stealth tank
  • Obelisk of light
  • Missile silo
  • Laser fence post
  • Stealth generator
  • A Tiberian waste facility!
The chemical weapon did not really do much! But their base is not very hard to demolish.


Missions 14-16


This entire site is copyright Martin Kemp 1999